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News

Lag and Solution

Talabrek Owner posted Aug 8, 16

Hey guys,

For a while now we have had a pretty bad lag problem. After going through the timings I have found that 50-60% of total processing power is from hoppers alone. Entities (animals, monsters) only account for about 10-15% and the remaining processing power is spread out over all the other minecraft functions.

I found that during bad periods of lag there are around 6000-7000 hoppers active. Many players have under 100 hoppers on their island. A lot of the older and larger islands have 200-300 hoppers, while there are islands out there with as many as 1800 hoppers. This means that if the right (or wrong) 6-7 people are logged in the server can be brought to a crawl just by hoppers.

I am not putting the blame on the players (the fault lies with Minecraft and how absurdly inefficient hoppers are), but it's obvious that something needs to be done. I have tried optimizing as much as I can, but there is nothing more I can do and am going to have to limit the total number of hoppers that can be placed on an island. So in the near future there are a few things that will happen with hoppers:

  1. The total number of hoppers that can be placed on an island will be limited. I don't have exact values for this yet, but likely no more than 100-150.

  2. Hoppers will have a negative level value when placed on your island. This means that they will subtract from your island level. Again I don't have an exact value for this yet, but if you currently have 200+ on your island its going to be very noticeable.

  3. There will be a new challenge that requires hoppers. This will give players a chance to trade in their excess hoppers.

I know this is going to be a hassle for some players, but this is really the only option we have left. Until these changes are made, you can help out by re-designing your current farms (if they use a lot of hoppers) and using as few hoppers as possible in your future builds.

Gijs_TheBest
Gijs_TheBest @ Skyblock
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1.10 Update

Talabrek Owner posted Jun 27, 16

The skyblock server has been updated to 1.10.2 (the creative server will be updated as well soon). If you want a full list of Minecraft's 1.10 changes, check them out here.  Here are some highlights related to our server:

  • New 1.10 blocks are now available. They should all be available using the standard vanilla crafting recipes and can be found in caches.

  • Polar bears can now be spawned from the Animal Cage item.

  • Husks can spawn naturally in desert biomes if your island is set to that biome.

  • Two new biomes will be made available: Ice Plains and Deep Ocean. Ice plains allow for the new stray skeleton mobs to spawn and can also naturally spawn polar bears. The Deep Ocean biome will spawn guardians. Both of these biomes can be obtained from "Unlock Tickets", which are items found in rare caches. If you have a ticket, right click on it and you will be granted access to that biome.

Nether & End Reset

On July 1st, both the nether and the end worlds will be reset. If you have anything stored in these worlds you should remove them now before they are lost.

Known Issues

The plugin that controls the Elytra upgrade bonuses is broken in 1.10. I can't say for sure when it will be fixed, but if the author hasn't done anything about it in the next week then we will take matters into our own hands to get it working again. This has been fixed! Have a nice fly.

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